Skip to main content

Full course coming soon

Platform Architecture for Interactive Software Selection

7 chapters · 34 lessons

  1. 1. Runtime Architecture and Platform Abstraction Layers

    5 lessons

    Understand how game engines and interactive platforms abstract hardware and OS differences, and why runtime design affects performance and portability.

  2. 2. Evaluating Platform Lock-In and Migration Costs

    5 lessons

    Assess how deeply a platform embeds into your codebase, team skills, and deployment infrastructure, and estimate switching costs.

  3. 3. Licensing Models and Total Cost of Ownership

    5 lessons

    Analyze upfront, runtime, and revenue-based licensing structures to predict true platform costs at scale.

  4. 4. Deployment Channels and Distribution Constraints

    5 lessons

    Map how platform choice affects app store approval, web deployment, console publishing, and enterprise distribution.

  5. 5. Performance Envelopes and Hardware Targeting

    5 lessons

    Evaluate how engine architecture interacts with target hardware, from mobile chipsets to VR headsets.

  6. 6. Team Capability and Hiring Implications

    4 lessons

    Assess how platform choice shapes hiring, onboarding, and long-term team skill development.

  7. 7. Building a Platform Decision Framework

    5 lessons

    Create a repeatable evaluation process for selecting and validating interactive software platforms.

Want the full course when it launches? Join the waitlist and we will notify you.