1. Constraints as Design Material
4 lessonsLearn to identify which limitations to treat as creative inputs rather than problems to solve.
2. The Tight Learning Loop
4 lessonsBuild feedback systems that compress the time between product decisions and user understanding.
3. Scoping for Differentiation
5 lessonsPractice making sharp product promises when you cannot serve every audience or use case.
4. Research as Rigor Without Academia
4 lessonsUse firsthand observation and domain immersion to generate better product mechanics than copying competitors.
5. Tradeoff Visibility in Small Teams
5 lessonsMake scope, quality, novelty, and platform tradeoffs explicit so teams can align on what matters.
6. Systems Thinking for Small Products
4 lessonsDesign products where mechanics, interface, and feedback loops communicate more than text or tutorials.
7. Applying Indie Methods to AI Product Bets
5 lessonsUse constraint-driven design to scope AI features, validate model utility, and position intelligent products.
Want the full course when it launches? Join the waitlist and we will notify you.